Technology for a
more human future.
We work along three
axes at once.
Most studios pick one. The interesting problems only show up where all three meet.
Agents that do the work
Not a chat window bolted onto a product. Systems that read the real repository, run the real command, and report what actually happened — with a second agent whose only job is to find where the first one was wrong.
Shipped, not demoed
Native apps in the App Store, services on the edge, and the pipelines that put them there. A demo proves an idea is possible; a release proves it is finished.
Methods worth copying
The way we build is published, not protected. Open methods, open toolkits, written down while they are still true — so the next person starts where we finished.
Selected work
A studio built the way
we think products should be.
DYC is a technology studio in Taipei. We design and build software end to end — the product, the service behind it, and the pipeline that ships it — with a small team and a short line between deciding and releasing.
Twelve years of building startups taught us one thing worth repeating: the bottleneck is never how fast you can produce. It is how fast someone can tell whether what was produced is right. So we build that judgment into the work — a reviewer who did not write the code, a gate that refuses most proposals, a check that reads the result back from the far end and compares it to what was intended.
We publish the methods because a method that only works for the person who invented it was never a method.
Build what
should exist.
If you are building something that ought to exist and does not yet, we would like to hear what it is.
david@dyc.technology